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1. mo1ok+V4[view] [source] 2019-12-06 20:27:50
>>gumby+(OP)
Let this be a lesson:

Working prototypes trump all theory.

I heard all silicon valley gurus stating they were "bearish on VR, bullish on "AR". This proliferated as a mantra throughout the industry. I thought they were wrong then, and believed the opposite - because I had a working VR headset that was awesome, but had only heard somewhat meh things about existing AR prototypes.

Until great AR hardware comes out, I'm still sticking with the same opinion.

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2. ghaff+i6[view] [source] 2019-12-06 20:36:34
>>mo1ok+V4
It depends on your definitions. You don't need a headset for pretty interesting AR. If I could just point a phone at things and get genuinely useful information as an overlay, I'd consider that a pretty decent AR application. Sure, the same thing in a pair of stylish glasses might be even better but it's not strictly necessary.
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3. jrumbu+Zx[view] [source] 2019-12-07 00:15:57
>>ghaff+i6
I think this is actually why it's so hard. I can experience AR today without buying an expensive and clunky piece of hardware.

If I couldn't get a demo, it's a cool enough concept that I might be tempted and they would get revenue and also the refinement that mass usage can help fuel.

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