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[return to "Epic Games is killing Linux support for games and software it acquired"]
1. Tsiklo+Xc[view] [source] 2019-05-06 23:41:04
>>Jerry2+(OP)
There will be a non-zero number of people who will have purchased those games precisely due to there being a linux client available for them.

Pulling support for a client of a competitive online game like Rocket League is fundamentally closing the game to those players - as they will be unable to compete online with other players (be it on PC or on the other platforms).

I really don't like Epic's change in behaviour here - It's quite disheartening since when they used to release first party Linux builds of their products ('Unreal Tournament 2004', and the recently cancelled upcoming 'Unreal Tournament' had Linux client releases), and they were one of the few big name game dev houses to actively support Linux clients.

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2. Mirior+Qg[view] [source] 2019-05-07 00:24:49
>>Tsiklo+Xc
UE4 itself can build to Linux, so this move just baffles me. If anything, I thought Epic was going to push harder on Linux.
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3. pjmlp+CK[view] [source] 2019-05-07 06:42:16
>>Mirior+Qg
1% of desktop market is counting pennies for AAA studios.
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4. Hissin+Gl1[view] [source] 2019-05-07 14:06:06
>>pjmlp+CK
Before 2007 mobile gaming might have been pennies for AAA studios. A wise business move isn't about closing doors but peeking through them, the next stage might very well be gaming on the cloud and cloud rarely runs on windows.

This is just my few pennies about that train of thought.

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5. pjmlp+pE1[view] [source] 2019-05-07 15:48:17
>>Hissin+Gl1
Remember Loki Games?
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