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[return to "Epic Games is killing Linux support for games and software it acquired"]
1. olodus+yc[view] [source] 2019-05-06 23:37:17
>>Jerry2+(OP)
> EGS will never have a Linux build

This feels like a strange thing since the Epic engine is available on Linux (I used it for dev just a couple of months ago).

I am not disputing the statement, the op makes a good case for atleast Tim being quite anti-Linux. I just feels really weird that the game store wouldn't ever get to a platform the engine is already on. It feels short sighted by Epic. Or I guess it just isn't worth the investment...

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2. LeoNat+0N[view] [source] 2019-05-07 07:24:33
>>olodus+yc
EGS itself is an Electron garbage. The whole reason to use Electron garbage is to build cross-platform crapware on the cheap.
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3. earenn+aQ[view] [source] 2019-05-07 08:14:50
>>LeoNat+0N
Interestingly enough, although steam does support linux and isn't an electron garbage, it's going to become one soon.
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4. xfer+uV[view] [source] 2019-05-07 09:31:54
>>earenn+aQ
It might as well be electron since they probably use a chromium/webkit fork to run the storeview and it's an increbile memory hog already. By going electron route atleast maintainance will be easier for them.
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5. LeoNat+lY[view] [source] 2019-05-07 10:09:03
>>xfer+uV
Not exactly. They had an embedded WebKit, but the UI itself wasn’t Electron garbage.
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6. arriva+t01[view] [source] 2019-05-07 10:35:06
>>LeoNat+lY
It's embedded CEF, fyi. And I'm fairly certain the new friends UI (which is built using a web stack) isn't Electron, but still just leveraging their existing CEF implementation.

Valve also use HTML/CSS (or some form of it) for their game UIs using Panorama, but this doesn't use any form of web browser from my knowledge.

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7. LeoNat+S01[view] [source] 2019-05-07 10:40:02
>>arriva+t01
Ah yes, mixed up my techs. I meant embedded Chromium, not WebKit.
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