zlacker

[return to "Epic Games is killing Linux support for games and software it acquired"]
1. Tsiklo+Xc[view] [source] 2019-05-06 23:41:04
>>Jerry2+(OP)
There will be a non-zero number of people who will have purchased those games precisely due to there being a linux client available for them.

Pulling support for a client of a competitive online game like Rocket League is fundamentally closing the game to those players - as they will be unable to compete online with other players (be it on PC or on the other platforms).

I really don't like Epic's change in behaviour here - It's quite disheartening since when they used to release first party Linux builds of their products ('Unreal Tournament 2004', and the recently cancelled upcoming 'Unreal Tournament' had Linux client releases), and they were one of the few big name game dev houses to actively support Linux clients.

◧◩
2. Mirior+Qg[view] [source] 2019-05-07 00:24:49
>>Tsiklo+Xc
UE4 itself can build to Linux, so this move just baffles me. If anything, I thought Epic was going to push harder on Linux.
◧◩◪
3. pjmlp+CK[view] [source] 2019-05-07 06:42:16
>>Mirior+Qg
1% of desktop market is counting pennies for AAA studios.
◧◩◪◨
4. LeoNat+NM[view] [source] 2019-05-07 07:21:56
>>pjmlp+CK
Not like this was ever any different. And yet, they used to support it then. They have just turned a corner as a company. With all the exclusivity deals, anti-competitive tactics, anti-consumer sentiment and nonsense that the Sweeney clown spews, they are really competing with EA for worst gaming-related company. (Their tech is still good, but so is EA’s; that’s not the problem.)
◧◩◪◨⬒
5. pjmlp+7P[view] [source] 2019-05-07 07:58:48
>>LeoNat+NM
Exclusive deals are part of the industry since the early 80's.

Other than Unreal (the game), there was hardly any big effort to support GNU/Linux from Epic side.

[go to top]